See e.g. MC02 where they lost to opfor with what was literally like a cheaply thrown together zerg rush, and then just reset the scenario for a do-over.
See e.g. MC02 where they lost to opfor with what was literally like a cheaply thrown together zerg rush, and then just reset the scenario for a do-over.
I agree so, not all lessons from that particular wargame seem to have been learned. Calling what mounted to a quite brilliant, unconventional strategy a "cheaply thrown together zerg rush" is just blatantly wrong so.
The other aspect that is missed in criticisms of this particular wargame is the fact that there were specific doctrine elements that were to be tested-- now the claimed outcome of those can be debated, for instance the fact that opfor had many restrictions on how they were allowed to employ their anti air defenses-- but a wargame is NOT meant to be a giant game of paintball where when one side gets hit they just pack up and go home, that would be incredibly wasteful. In many cases you have formations planning and training for months to participate in the exercise. The purpose is testing out many different aspects of doctrine, and often times that involves 'ignoring' results of one part of the wargame.
And a successful zerg rush kinda has to be well coordinated, with pretty tight timing, otherwise it doesn't work. It wasn't meant negatively. Maybe I've just watched way too much OGN StarCraft.
That's precisely why I'm calling it a zerg rush. It's cheaper units, en masse, defeating a technology and cost-wise much more expensive foe.
You make a good point about the reset though, it would be a waste of resources to not reset at that point.