> thats not a Very enticing proposition
Consider the following use cases:
* A surgical team consulting a 3D CT scan as they remove the tumor threatening to kill you or someone you love
* A firefighter who can overlay a building's plans over thick smoke
* A rescue helicopter pilot who can see LIDAR and IR data as needed
All of these are literally life-saving. However, office uses such as replacing multi-monitor desks are far more pleasant to encounter.
AR definitely has real industrial uses but 90% of the examples people can think of are not better or are worse than current methods.
The problem is "virtual" monitors in VR aren't high enough FOV or resolution to be as useful as real monitors.
I intentionally chose heroic examples because GP's viewpoint is understandable. Not everyone is as excited by window management and good UI as I am.
OP's article touched on attention management through UI a little bit, but I think that concern isn't given enough attention. Using the most heroic scenarios possible helps drive the point home without getting grim, but I will now. To be blunt, it's a historical fact that bad UI kills people [1][2].
> AR definitely has real industrial uses but 90% of the examples people can think of are not better or are worse than current methods.
I agree completely. My main concern is pinning manuals or reference sheets next to my work, even if paper fallback is still crucial. That's pretty much the use case for multi-monitor anyway.
The surgical example is the same thing: CT scans are used to tell the surgeons where it's ok to cut. However, there's an extra benefit here: reducing the need for a physical 3D print of the skull reduces infection risk. It's one less thing to moved into and out of the OR.
1. https://en.wikipedia.org/wiki/Therac-25
2. https://arstechnica.com/information-technology/2017/11/uss-m...
And this would make it even worse.
The problem with physical displays isn't that you can't move them around, it's that there's no reason to.
It's like a chair, sitting for too long is terrible for your body. Chairs don't literally limit you from getting up, but there's just no immediate reason to get up, do some stretching.
It would be the same except you're adding annoying glass and plastic attached to your face.
If a headset can be light enough, it can be a tool for AR documentation overlays. It's like taping a manual up next to the thing you're working on.
For example, engine components. I've seen airline mechanics consulting laptops as they work on engines. I didn't get a close enough look to be sure, but it seemed like it was a combination of manuals and running diagnostics.
> it's that there's no reason to.
Some monitors come with swivel mounts to support both horizontal and vertical modes. It's common enough that I think it's worth exploring.
> except you're adding annoying glass and plastic attached to your face.
This is absolutely true. Getting headsets down toward the same weight range as regular glasses is probably a major hurdle for use outside industrial or piloting applications and into the office.
because putting weight on your head does that. Your muscles and joints are not going to like it no matter how you try to be comfortable.