A simpler explanation is that outside of games VR simply doesn't bring much to the table.
My favorite anti-VR-hype example involves sending a letter to people. Do I virtually fold paper into thirds for a virtual envelope and virtually lick the flap to seal it before exiting my virtual house to go to the virtual post-office to buy virtual stamps? Even in a game-world, would anyone want to, once the novelty wore off?
Heck no: I click "Send" on my e-mail client.
All the 3D parts of the workflow get removed, because they're tedious and tiring and not necessary for the goal. There may be some useful 3D visualizations for understanding things, but everybody will quickly realize that standing and crouching and waving their arms around all day "picking up" data-objects and and "dropping" them into virtual filing zones is going nowhere. Moving a mouse is so much faster and easier, even more-so with abstract filter/assistant tools.