MAME Debugging
mattgreer.dev
mattgreer.dev
[1]: See https://github.com/embeddedgo/go/pull/6 and https://github.com/clktmr/n64
It has Sun 4/20 (and others) but it (they) don't seem to be in a good state yet.
There are also more obscure UNIX systems like Apollo and Intergraph workstations: https://forums.bannister.org/ubbthreads.php?ubb=showflat&Num...
Good luck finding software to test them with though..
Finding Intergraph stuff is much more difficult, though...
Other emulators are often faster, but it is important to keep in mind that MAME is more a documentation project than anything. Emulation is just a Happy Accident. Other projects like MiSTer FPGA will refer to its code to get an understanding of how a machine works. Bugs they find get rolled back into MAME, and so it goes.
Scan the RAM, die once in the game, scan again for decreased values, repeat until just one address left.
Then patch that address for unlimited lives.
looking forward to replaying it in a new way :)
All: if you see a great article that deserves a second chance, let us know at hn@ycombinator.com! It's best if it's just something interesting you randomly ran across. (People usually email asking for boosts for their own stuff, but that's a different conversation. What makes our eyes light up is if you just run across something HN-good.)