You're allowed to like tech even is it's not yet practical or even when it clearly will never be.
The whole gratification part comes from playing with the bleeding edge. It comes with dreaming of what this tech could become.
I shouldn't complain, though. Early adopters are like investors who don't receive any equity. They pay for the R&D etc that people like me later get to benefit from.
Probably not more enjoyment, unless you pretend the early buyer can never upgrade ever.
> The "patient gamers" subreddit seems to agree with this thinking. You basically just delay your game of choice by a few years. Makes absolutely no difference to you except you save money and perhaps skip some disappointing titles.
It makes no difference if you almost never talk about the game with anyone and want almost no multiplayer out of it either. That fits some games but definitely not others.
And if the game in question doesn't interest anyone after X years... there are probably good reasons for that ? Why would you first start playing and discussing it then ?
The discussion problem is that nobody you know is exploring the game. There's no collaborative learning and sharing and theorycrafting. Even if they played it they might not remember the story well after five years.
(And also one much more experienced player complaining that "nobody is reading the rules", and getting pushback about some "mandatory" rule that I guess some very experienced players are used to, but "we are not all as good at the game as you, bud".)
And this doesn't even take into account motivating your family/friends to play with you, there was one dad+son looking for tech support and at least one another dad+son game going on.
In specific terms an early adopter risks disappointment and at best gets an early version of a product. Subsequent upgrades provide marginal enjoyment and often feel more like obligations than anything. The late adopter comes in when they know they need/want the product and they go from zero to a much later, more capable version of the product. And then get to enjoy just as many real quality of life improvements, they're delayed but the frequency can be the same. Plus they save a whole load of money.
In that case, someone that is easily able to delay but chooses not to might be happiest of all?
> Subsequent upgrades provide marginal enjoyment and often feel more like obligations than anything.
Uh huh...
I don't know, I don't find your argument at all convincing that this person gets less enjoyment considering they get to have the same product at the end.
Maybe they have less of a first day wow factor if they touch many intermediate versions, but that fades fast. But even that is a maybe because by splitting up advances you can give each one more focus.
Learning how to walk is way better than crawling, but you're not going to have more total enjoyment by waiting and going nowhere in the mean time.
> Plus they save a whole load of money.
Obviously they save money, but the interesting part of your claim was that they both save money and get more enjoyment.
Instant gratification is largely simple decisions by simple people.
I assume You are being deliberately ridiculous?