It would probably be very tough to make any part of the Blender 3D program any faster. It's already by far the fastest booting 3D application, and the one with the snappiest GUI. Houdini comes in 2nd, but it's not a close 2nd.
Years ago I was poking at the 'blobby' generator code and managed to make it a lot slower by adding multi-threading -- once it overcame the overhead of multi-threading then it ran faster but, IIRC, that was not really within the typical use case so I just gave up. Undoubtedly I made some mistakes...