Mixed Reality gone in Windows 11 Insider Preview Build 26052
blogs.windows.com
blogs.windows.com
In retrospect, people like John Gruber and Tim Urban will mock the industry prior to the Vision Pro for not Getting It Right, or for fundamentally-flawed interaction models, ignoring where things were right. Eye-tracked selection was already a thing in the Sony headset. Tracking windows fixed throughout your environment has been a thing in the Oculus inside-out devices since release, good enough to keep track even on different floors. Varjo does reprojected AR better than Apple, for a cheaper price point (though still a steep one).
Microsoft, for their part, captured a sort of mundane magic:
Personally speaking I have used all three and if someone put a gun to my head and insisted that I had to pick just one, it would be 6DOF controllers. (and that's me also trying to take into account future improvements in implementations for each)
But there are a lot of ways to do minimal controllers that don't look like gamepads. They could be tiny to fit on your keychain, or built into a ring the size of a normal wedding band. You really only need one solitary button when combined with eye tracking. Since you're already carrying your phone everywhere, perhaps phones could add a physical button on the back for this use case. (The existing buttons wouldn't be good for this because they are intentionally hard to press.)
Or maybe some wires implanted into your tongue nerves that activate cursor movement when you think about moving your tongue and shock your throat muscles when you become apneic at night (a la inspire device).
iPod: "No wireless. Less space than a Nomad. Lame."
iPhone: "it doesn't appeal to business customers because it doesn't have a keyboard"
iPod did not invent MP3 players, iPhone did not invent multi-touch or smartphones.
Yet both became the defacto standards for every future mp3 player and smart phone.
The same is going to happen with the Vision Pro - for better or for worse. Everyone trying to do only AR or only VR will give up, and try to do what apple is doing.
They've had plenty of misses, not just hits. They got the mouse wrong (three buttons are now universal, one was never even close to good enough). The touch bar was a failure. The Apple Watch has not redefined how smartwatch UIs work. MacOS has plenty of UI ideas which have not been adopted by any other OS, most notably the top bar and the left-hand side window controls.
But at least the touch bar was honestly pretty great. It happened to arrive with a generation of MBPs that killed all their ports and ruined the keyboard, which is what people more hated.
The Apple Watch seems to be the only smart watch I see around - though granted smart watches are not as ubiquitous as smart phones.
MacOS is tricky because it just feels like if it wasn't for Office at The Office, it would have just fully won...
From some quick Googling, while they are the biggest player by far, they have around 23% of the smartwatch market. And as far as I have seen, other smartwatches are not so similar to the Apple Watch as Andoid is to iOS.
> MacOS is tricky because it just feels like if it wasn't for Office at The Office, it would have just fully won.
MacOS is tied to extremely expensive hardware, so it was never going to win. And Apple never actively pushed for training on Macs like MS did, so there are many orders of magnitude more pieces of software exclusive to Windows than to MacOS. Office may be MS's crown jewel, but there is giant long tail of Windows software that dwarfs even Unix, not to mention MacOS in particular.
I see quite a lot of people using smart watches due to actively going to gym (where a lot of people use them for fitness tracking etc).
A lot of them are hard to recognise as smart watch unless you know the specific model already, or catch someone interacting with it. The ones I and my partner uses are similarly "invisible" (Garmin Fenix series).
In comparison, Apple Watch is the kind where it's immediately obvious you see an apple watch or something that apes its design.
ipod was advertised around the world like absolutely nothing before it. there was no international launch of consumer device before it.
iphone destroyed the media because att did not have the best network but saw they could sell more data than they could sell minutes. so it also had the most marketing of any telecom device in history.
all that in a time consumer eletronics left the enterprise+niche market.
hardly either are the case with the headset. it will flop. and if not, it's because they undertood fomo influencer marketing better than everyone else.
Putting aside the numerous bugs in the VR environment, the software itself was typical Microsoft garbage. It absolutely infests your system and clobbers any and all other VR runtimes you have. Difficult to remove, and once you do uninstall, your other runtimes like OpenXR or SteamVR are still left broken and you have to reinstall those too.
I had to develop an app for WMR at the same time we were working on OpenXR/SteamVR apps. I simply could not do my job until I ripped out WMR. We relegated it and the headset that only works with WMR to an isolated machine used exclusively for testing WMR.
The industry is much better off without Microsoft trying to elbow their way in to disrupt standardization around OpenXR.
(I have no idea to what extent special pass-through support was needed for WMR.)
> Windows Mixed Reality is deprecated and will be removed in Windows 11, version 24H2. This deprecation includes the Mixed Reality Portal app, Windows Mixed Reality for SteamVR, and Steam VR Beta. Existing Windows Mixed Reality devices will continue to work with Steam through November 2026, if users remain on their current released version of Windows 11, version 23H2. After November 2026, Windows Mixed Reality will no longer receive security updates, nonsecurity updates, bug fixes, technical support, or online technical content updates.
> This deprecation doesn't affect HoloLens. We remain committed to HoloLens and our enterprise customers
--
Some more HN discussion about it when it was announced back in December:
I have a WMR collecting dust as we speak. I loved the concept for a usable VR workspace! And it had a LOT going for it. But too many issues, bugs, and QoL issues were never addressed in the workspace:
* Allowing a user to exclusively use a physical keyboard (the floating keyboard would automatically pop up if you clicked inside a text box or app)
* Only about 4 windows/apps floating in your view could actively refresh (a damn shame as having a bunch of floating SSH sessions felt quite cyberpunk, and it put tabs for browsers to shame)
* Only one desktop view at a time, even if you had multiple monitors
* Bad performance on most mobile devices
* No support for non-WMR headsets (i.e. I could never use one of my Quests with it)
* They made a tease of a Halo demo that never panned out (OK, I admit this was sour grapes, but it was just a tease at the end, just when it got interesting)
So much potential. But they basically created version 1 and either never listened to the audience, or never invested in it again.
Edit: As far as I can tell they're just yanking support from Windows and tough bikkies. I asked Bing about it and it basically said to buy a different headset or hope a third party releases alternative software that can run the headsets. Oh and also no you can't prevent Windows from auto-updating and disabling it.
Extremely disappointing behaviour on MS' part. I can understand them sunsetting development, but actively rendering fully functional devices unusable is criminal.
WMR headsets work on Linux pretty well nowadays.
> Is WMR discontinued? "As of November 1, 2026 for consumers and November 1, 2027 for commercial customers, Windows Mixed Reality will no longer be available for download via the Mixed Reality Portal app, Windows Mixed Reality for SteamVR, and Steam VR beta, and we will discontinue support." Dec 27, 2023
Works pretty well as in 'apt-get install wmr-for-linux' or as in 'spend three weeks setting up a build environment for some hairy proof-of-concept code which isn't compatible with SteamVR games'? WMR is one of the last things really tying me to Windows, if it's practical to use on Linux I could see myself switching back.
Optically-tracked WMR controllers work, depending on how new of a build your distribution has and the type, but WMR controllers are generally considered to be pretty bad to begin with. You can use a different style of controller with a WMR headset if desired.
That said, building Monado isn't hard if your distribution doesn't currently have a version that supports WMR controllers. The repo lists all of the dependencies you need, and what they're called for popular distros. It also tells you the exact things you need to run to get it to build; you can just copy and paste the build instructions after installing its dependencies. You can probably get it done within ten minutes.
Hand tracking however does work.
https://gitlab.freedesktop.org/mateosss/basalt https://gitlab.freedesktop.org/mateosss/basalt/-/blob/main/d...
Also, no one using WMR devices on Windows wants to bother with Linux. Most of us were using the device with things not available on Linux, and even if they were we don't want to run Linux on a desktop. It's not a solution.
Cheaper headsets for Linux users, then! It's a solution in one way.
I also recall seeing a working demo of hand tracking for WMR (maybe just the G2?), so that's neat.
https://monado.freedesktop.org/ Monado OpenXR platform https://stardustxr.org/ Stardust XR display server
* Nokia's first Lumia smartphones released with an older version of Windows Phone, while MS was publically working on the Windows 8 push for a common OS across all form factors. They promised everyone in huge marketing campaigns that the Lumias would be upgradeable to the new Windows Phone 8, which all the marketing was pushing for. Fast forward two months from the release, they announce that no, they would not upgrade and you'll have to buy a whole new phone if you made the mistake of buying a first generation Lumia.
Sure, Windows Mixed Reality wasn’t great. Maybe in the current marketplace it was the Windows 2.0 to Apple’s Mac. But the old Microsoft would have persisted when underestimated and come back with a sneakily good 3.0 product.
Meta's headset is Android based so it has 18+ years of low power, ARM performance and power tweaking. And Apple is using their in-house M series chips.
Microsoft's bread and butter is B2B; Azure, Office, etc. The Xbox and consumer divisions are just too small to take on high cost, novel devices. They've historically not been great at branding or marketing direct to consumer either. (Zune, those Microsoft store commercials, etc.).
When they invested in Windows 1.0, their existing users were not asking for it and didn’t have a use for it. MS-DOS wasn’t a good foundation for a GUI, the IBM PC hardware was misaligned (e.g. terrible graphics), and obviously Apple was miles ahead.
The product didn’t fit any of Microsoft’s existing strengths and felt like a toy rather than a credible business tool. By the same logic that’s applied to AR/VR today, Microsoft absolutely should have exited the GUI market in 1988. (They were even a leading Mac software vendor! Why bother making their own worse GUI?)
In 1985 it was terrible for games due to no sprites, but business applications run on the Hercules graphics card (monochrome but 720x348) or EGA, which had decent resolution and was way better than the competition for business applications. It had worse color resolution than say the Amiga, but by 1988 the VGA had fixed that as well.
In that phase, it makes absolute sense to reduce or cut anything that is not CURRENTLY performing well, in favor of the area that is taking off and needs all the push you can give it. When the gen AI market stabilizes, ideally with Microsoft in a dominant position, it will again be appropriate to diversify bets. That includes pushes for markets where MS can grab 2nd or even 3rd place.
You can't get a winner if you leave the game early.
I do think the stupid ads and rent seeking turned out to be so incredibly lucrative that it's essentially all that companies can think about.
Apple's VR is nothing new and will also fail.
But Apple?!
Bit off more than you could chew, there, I think.
Quest games make much more sense because it's a completely different thing to non-VR games. You can't just say "well I'll play beatsabre on my laptop".
That said, they seem to be losing money hand over fist anyway.
[0] https://xrdailynews.com/quest-3-bom-production-costs-reveale...
[1] https://www.cnbc.com/2023/12/19/vr-market-shrinking-as-meta-...
"This deprecation does not impact HoloLens."
Teams integration was pushed and is a mess with or without XR. They finally launched something that should be able to connect web cam and XR users in a teams session but why... AFAICT it's in a special teams app. Apple's face time windows that are not a full overlay are a better fit for a productive experience. I haven't checked out the new Teams yet, though. Maybe its just not in the marketing material.
They had the first inkling of the exciting spatially anchored app stuff that the Vision Pro is pushing but it just was not fleshed out or really pursued beyond proof of concept.
MR for Windows was just not a good value add in general. It didn't supplant SteamVR or Oculus and Microsoft didn't (and doesn't) have a way to capitalize on their commoditization so what even is the point?
Right now, making XR apps is their only coherent strategy.
Which of these decisions end up working out or not requires waiting 10+ years and looking back. Companies were hyped about 3D TVs, some held out longer than others, it turned out to be a bad idea. Companies were hyped about e-readers in the 90s but it didn't pan out at first only to be successful with future innovations and iterations and it turned out to be a good idea.
The only major issue I had was of course WMR itself. Why couldn't they just make it behave normally.
IIRC, it was one of the things that Microsoft made difficult to remove. You could uninstall it through some PowerShell incantation, but chances are it would be back in a couple of Tuesdays.
They have a great relationship with Apple and Meta and have already brought their full suite of applications and services to their respective XR platforms. With Google/Samsung aiming for third place there just isn't room for another OS.
Microsoft's problem was actually that they did what you're talking about - Mixed Reality had all of these nonsense things microsoft built into it that didn't improve the experience and just put barriers in front of using the device to play games or whatever.
When you plugged in the headset it would automatically pop up mixed reality whether you wanted it to start or not. I couldn't keep mine plugged in and not running reliably. It would restart mixed reality at random times.
When you logged in instead of a well designed menu system, they made it stupidly spatial and you had this virtual house where functions were in different rooms you had to navigate to instead of just letting me start the application I wanted. It had a whole new set of widgets and interactions. A lot of designers got paid to create little toys that didn't improve the experience at all and just complicated things.
And microsoft's own device wasn't aimed at consumers and cost more than the vision pro, so you were buying HP or some other 3rd party's implementation microsoft's of mixed reality on windows.
It was fine to play games but not an improvement over steamvr.
What I'm missing from these sites though is a short, snappy lesson and a link to a similar product that succeeded. Basically turn it into a counter argument lookup page.
Like this gravestones : "
hololens, given up 2025.
Succesor: Apple vision pro.
Reason: better execution, endurance, clarity of vision.
Loss: whole ar/vr market"
Make the failure into a monolith throwing shade at incapable management, that left market on the table by half heartedly abandoning side battles. And if your MBA tech career has a gravestone in it and your decision was pro burrial, your career should be over.
Goodbye Windows Mixed Reality, we hardly knew Microsoft's VR software - https://news.ycombinator.com/item?id=38762095 - Dec 2023 (74 comments)
also:
Microsoft has laid off entire teams behind Virtual, Mixed Reality, and HoloLens - https://news.ycombinator.com/item?id=34472549 - Jan 2023 (236 comments)
> We are trying out a new experience for Copilot in Windows that helps showcase the ways that Copilot can accelerate and enhance your work. This experience will show when you copy text – since Copilot supports helpful actions that you can take with text content. In this scenario, the Copilot icon will change appearance and animate to indicate that Copilot can help (there are several different treatments so you may notice a different visual effect)
Full disclosure: I like AI. I also like my clipboard being mine…
I’m reminded of the 90s era Slashdot that had a Bill Gates of Borg icon for every Microsoft related article. Seems to be where they are headed
Every time I get upset about the decline of MacOS, Microsoft manages to cheer me right up again.
Also they probably never tested that with pornographic search queries / clipboard contents, which will be very common in the real world. And even if they did test, they probably just did so with vanilla terms that are easily identified as pornographic by AI. Cue Copilot regurgitating porn queries because it mistakenly believes they are relevant to some current work task.
Personally I'm ready with popcorn for Microsoft unleashing chaos.
Window's clipboard API allows password managers to mark if the clipboard content is allowed in history or is cloud syncable.
Obviously I will make damn sure that Microsoft thing isn't running on my setup, but if they considered barrier/synergy users, I'll be surprised.
If these aren't being properly translated between systems when using barrier than that is a security issue with barrier itself.
I already don't like how many operating systems retroactively dealt with passwords on the clipboard. "Sensitive" should've been the new default. Passwords aren't the only thing either. If I'm using some app or software that is either messaging, financial, or something medical, even if it just tracks my period, anything I copy originating from there should be treated as sensitive.
Soon you won't be able to write family members "hey, the results are in and I've got testicular cancer" without some data-kraken like Microsoft gobbling that up and feeding it to their AI.
Next thing you know some AI sneaks that into a company-wide mail "Quarterly Results" at your mother's place of work, because your mother has trouble using computers and is happy AI can write mails for her now. If that sounds unlikely to you, then to illustrate here's ChatGPT making that exact mistake:
https://chat.openai.com/share/0130c72e-aa51-4042-b0d0-d12101...
I get that no every use is supported on Linux but at this point most everyday uses are. I don't understand how people don't at least seriously consider using Multiboot and Windows only were it is absolutely necessary.
Modern Windows is little more than an appliance with all it's modern day adware. It's closer to one of those Amazon buttons designed solely to get you to buy more stuff than a real computer where the user is in control.
Must be some kind of mass learned helplessness or something.
Unless I use two computers of course.
But since I can only use one computer at a time (for many practical definitions of "use"), I will probably use the computer that has all my tools on it.
And of course, Excel, etc. Which is why I went back to Windows after almost a decade of Linux as a daily driver. I am sure there are hills worth dying on, but Linux turned out not to be one of them for me.
Is there an app like Parallels on Mac that supports seamless mode - it merges the Windows apps with my other windows?
And before I started driving Linux daily, I ran Linux in VM’s for a couple of years to sandbox web browsers. This was before common browsers supported multiple identies.
But your question highlights why I went back to Windows. I finding solving many classes of ordinary problems easier than reading Archwiki.
Office Online doesn’t solve Photoshop, AutoCad, Ableton, utilities for configuring miscellaneous hardware, etc. etc.
Like I said, I drove Linux daily for close to a decade. I found and used work-arounds. Going to Windows removed a lot of “arounds” and lets me spend more mental cycles on the work.
No. VR is not growing. Apple was supposed to put out Vision Pro in 2021 when everyone was aboard the VR hypetrain, and AI was not in the public's mindset. Vision Pro is not the VR industry growing, it's an echo from yet another dead VR hypecycle.
I was simply asking that we don't recycle the same metadiscussion yet again.
Microsoft should've wrapped up their HoloLens research and offered a nice low-volume product for researches, engineers, and designers. We need such products, and it's a shame they abandoned it.
But they keep trying to find the "next big thing". And VR is absolutely not the "next big thing". So if they only see value in that, they were right to cut losses and move on to focus their resources on other things like AI.
However I do think VR potentially has a large niche to fill amoung consumers, hobbyists and various semi-professional roles. Something bigger than you're suggesting but smaller than say - consoles or smartphones.
Whether this is a niche big enough for Microsoft, I genuinely don't know. I think it probably is - but it would require aggregating several quite diverse market segments.
But how are they abandoning AI? They're a major part of the leading AI company.
The thing is 99% of the people I know either played with their proposition and found it irritating or don't give a shit. They literally just want to be left alone and for people not to keep changing things. The machine is a means to an end and that end is well defined for them already. Only the tech and investment industries are gushing all over this and the latter are only riding the hype.
Typical MS this. Give it 5 years and read this comment again...
The interesting thing for me is the push for AI hardware as a baseline in consumer chips, right now I'd assume training and inference is done on their servers, but as it moves from a development/exploration phase to regular operations and scales up they want to offload inference to save costs, and probably provide a better experience running a model locally.
And the Azure hardware situation is so crap they had to buy in capacity from Oracle!
Source: https://www.oracle.com/news/announcement/oracle-cloud-infras...
You've just described every AI company. AI is not even their core business, but MS is certainly in the best position out of any of the Big Tech companies to deliver a successful consumer product. Whether someone else will step in and steal their lunch, or they just fumble the product, only time will tell, but none of this is an indication that they're "abandoning AI" as GP mentioned. Quite the contrary―they're heavily invested in it.
The rest of your post is pure speculation, but I'll set a reminder for 5 years from now in case your crystal ball is legit.
That sounds exactly like how they did Cortana too -> "It'll be GREAT!!!". Fast forward a few years and they're ripping it out of everything as it's actually not useful.
I don't see VR/AR growing. Quite the opposite.
Now that oculus has made the device cheaper so more non pc gamers are playing I'm sure they're selling more software themselves. Valve also hasn't launched a headset in a while and wasn't targeting low budget headsets at all.
https://www.pcgamesn.com/oculus/quest-2-meta-sales-xbox-seri...
PSVR2 is outselling both.
It's relatively easy to move a lot of devices if you don't care about making any money on them.
Quest 3 (500 USD), from Meta, is definitely subsidized, given that their hardware bill alone is almost as high as the end price of the product [1] without any inclusion of development cost, and considering that the latest losses of Meta's Reality Labs exceed 4 billion USD [2].
So I don't think there will be anything soon in that price range that can compete with the headsets above. The Quest 3 seems the best deal currently, given that it has a lot of games and doesn't require a PS5 or even gaming PC.
[1] https://mixed-news.com/en/meta-quest-3-bill-of-materials-ana...
[2] https://www.cnbc.com/amp/2024/02/01/metas-reality-labs-loses...
For instance if Steam had a sudden influx of new comers because of some standard popular franchise's game, the total VR usage could slowly grow yet still be declining in percentage relative to Steam as a whole.
Then users not relying on Steam (someone playing recrooms through Oculus Link for instance) also won't be counted. I have no idea how many people that would be, but VR is not that mainstream, so people doing that kind of stuff feels par for the course
Steam users with VR Headsets: 2.24% (vs 2.07% last feb)
See https://store.steampowered.com/hwsurvey (VR section)
Too bad they won’t get anti cheat working in Linux, I really hate Windows too.
Dear MS, can you please just concentrate on your core business. We know it's dreary but we just want Windows, Office and AD that doesn't suck balls.