Lisp isn't any harder to maintain than any other language. The Lisp codebases I've worked on, even professionally, were originally written by talented, experienced engineers and were in fact wonderful to maintain.
> Now imagine something like Lisp where every developer & team morphs it in a different way and you have a product with hundreds of developers on it.
Dr. Ian Malcom's could/should distinction applies here. Most Lisp teams do not "morph the language" willy-nilly. They set standards of what to do and what not to do, establish a house style, build up a library of in-house functions and macros, and the more junior programmers imitate the more senior ones, just like any other dev team in any other language. And the vast majority of Lisp teams are small, even if they are working on large applications.
"We wanted to make it possible for very large projects to be done by small teams of people and for smaller ones to be done by one person." --Tom Diaz, Director of Software Products, Symbolics, 1986: https://www.youtube.com/watch?v=-K01FQ73xgY&t=144s
> The anti-Lisp is something like Go. Simple, not very flexible, everyone does it the same way mostly, you can plug & play developers like scrum demands we do.
I think you might be on to something. Symbolics was very much in danger of making large software projects possible by one person or a small team of people. It seems as if the corporate world has responded to the proliferation of more powerful software development tools -- not only in Lisp, but certainly Lisp and Smalltalk had an outsized influence -- by lowering the skill ceiling to make devs more fungible, and creating more and more process to hobble their productivity so as to justify larger teams of devs and dev-adjacent personnel: PMs, POs, scrum masters, etc.