Fully documented source code for Lander on the Acorn Archimedes
github.com
github.com
This repository is not provided with a licence, and there is intentionally no LICENSE file provided.
According to GitHub's licensing documentation, this means that "the default copyright laws apply, meaning that you retain all rights to your source code and no one may reproduce, distribute, or create derivative works from your work".I'm a little rusty, but I can still use it. Seems like things you learn when you're young stick with you, even if you haven't done it in over a decade.
Thank you for linking this, Smoosh!
Also, since it was on here yesterday here's Lemmings: https://archi.medes.live/#disc=lemmings-demo&autoboot
The Archimedes probably had the best port of Lemmings from the original Amiga version, including (IMHO) even better music tracks than the original.
I came across:
#transfer the value from address 0x600 into R0
Mov &0x600, R0
... several lines later ...
#transfer the value in R0 to R1
Mov R1, R0
I puzzled over this while reading the rest of the program which had been similarly commented line for line and then eventually, there being no manuals, asked an older coworker to explain what was going on.
He looked at me with incredulity and said "what makes you think the comments have anything to do with the code?"
He explained "about 10 years ago the mechanical engineer finally got this program to work and his boss told him to explain what every line did, so he added the comments. The code has been updated for 10 years and no one's bothered to update the comments."
I have noticed that this is a truth throughout the rest of my career, although I have heard that NASA has someone whose job it is during code reviews specifically to make sure that the comments are kept up to date.
In just about every code base I have come across, 3/4 of the comments are wrong or unnecessary, and there is at least 1/4 of comments entirely missing to explain the inexplicable.
Se the history section: https://en.wikipedia.org/wiki/ARM_architecture_family
That makes Lander first ever ARM game, and probably the only game ever written for the ARM1.
I’ve written a deep dive on how it works, here:
https://lander.bbcelite.com/deep_dives/generating_the_landsc...
It’s basically a Fourier analysis. Very, very clever!
https://lander.bbcelite.com/source/main/subroutine/drawobjec...
and they are drawn here:
https://lander.bbcelite.com/source/main/subroutine/drawobjec...
The shadow is a very simple projection straight down onto the landscape, which isn’t totally accurate, but it’s quick and easy and looks good enough. The shadow doesn’t drape over the shape of the landscape, and the ship shadow appears on the ground beneath objects rather than on top of them, but you don’t really notice.
Lovely, simple, effective code. Much like the rest of Lander, really!
You can see the configuration variables here:
https://lander.bbcelite.com/source/all/workspaces.html
I’ll probably add more scaling information as I do the deep dives.
And now I post that I see that I have failed to link to this file from the left nav, which won’t have helped! So I’ll sort that out…