Microsoft creates Kinect-like system using your laptop speaker & microphone
extremetech.com
extremetech.com
Wat!? Is there no hope for science reporting?
This is likely written by a guy who wanted to be a journalist, and liked all those gadgets he got to play with so when he couldn't get hired at a real journalism job, he went to a job he thought he'd get to report on all those cool gadgets and toys he loves, but the pay is utter shit (as most journalism jobs are) so he doesn't have time to fact check his own work. He's not at a major publication so it doesn't get read by an actual fact checker. And the editor likely gives it a 30 second look for any glaring formatting errors and rubber stamps it.
Perhaps it was the setup or something about the room, but I found the response rate slow and the accuracy terrible.
Though maybe combining the two approaches would improve the experience for more conditions and situations.
Side-note: I really need higher ceilings in my family room. I nearly knocked myself out jumping into the ceiling once. Once.
A few kHz (the gap between what the speakers can do and human hearing) isn't much bandwidth, so this system is going to be highly affected by the tradeoff between range accuracy and Doppler accuracy. If they are attempting to do bistatic (two transmitters) tricks to derive spatial position, then this information will be similarly inaccurate.
I'd assume that you should be able to predict the type of background noise created by the soundtrack reflecting off a person sitting in front of a computer at a predetermined distance. In 90% of cases we're going to be talking a person sitting in front of a desk.
Again, this is way out of my ballpark.
Note how they do tetris by fast and slow tapping, and use tapping to reverse the scroll direction.
Everything about Kinect on PC is a bit underwhelming. I really don't want to wave at the thing a few inches from me, but I'd love to have it be able to track my eyeballs and be able to click or run macros via lifting fingers, blinking, or moving my jaw. We may be a year or two away from some really exotic UIs.
Kinect for media center looks pretty promising. I have a windows mediapc running windows 7 and am tempted to buy the PC version of the kinect just to control everything via gestures.
The Computer Vision field has certainly gotten far with head-tracking and object recognition.
With a bunch of relatively simple code, you can have a piece of software that tracks your jaw and blinking gestures with a cheap webcam and run whatever macros you choose.
I'm not sure about eyeball following, it depends on the camera's resolution and how much you train the program.
I have myself experimented with head-tracking to replace mouse-look in FPS games. It is very fun to try, save for an eventual headache in Quake 3's Q3DM17 :)
Now, these kinds of experiments are not for the average consumer, but they have been simplified so much over the last few years that the amount of excuses for not trying it out is decreasing.
afaik this was all rumors, nothing was ever confirmed
As I've seen Kinect analyzes 2D images, so you can still trick it to do minimal movements in games, allowing you to interact with an otherwise challenging game without breaking a sweat (except for jumping), while a sonar could model 3D objects more easily. So this could be an interesting alternative.
If we worked like Tom Cruise does in The Minority Report, we'd have a far bigger problem than carpal tunnel syndrome.
But maybe we could use something like this to bring mouseover effects back to tablet computers? Hover your finger above a button and watch it spin before you tap it!