Treksit – Interstellar puzzle based on Graph Theory
treksit.com
treksit.com
1:https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/unta...
> All of them run natively on Unix (GTK) and on Windows. They can also be played on the web, as Java or Javascript applets.
I use the Android version: https://play.google.com/store/apps/details?id=name.boyle.chr...
Here's the solution to the last level - notice I make no topological change in the GIF, and yet only after it the solution is accepted. Moreover both before and after this movement no point touches a segment, and yet somehow before the movement the solution is considered wrong... The validator is way too pedantic for the little space there is: https://i.imgur.com/by42EZg.gif
20 'puzzles' to work through.
Also - you can still move the vertices even after you achieve the flattened state. I found that usually when flatness was first reached, the graph would be kind of scrunched up. You can keep adjusting to achieve maximal symmetry if so inclined.
Press the up arrow at the bottom
1) Don't automatically mark an answer as correct. Sometimes I stumbled on an answer and didn't really know how I got there. Making the user check once they think they've got it is more engaging.
2) A kazoo cover of Cruel Angel's Thesis for the BGM.
to throw your mouse on occasion (one more 'Knot' solving game): https://knots.netlify.app
I do not understand the second part of the statement.
Isn't a line nothing but a series of continous points?
IE, given any two positions (A, B) on Line Foo, aren't there an infinite number of points between them?