Android builds work on that same mac too.
And you still can't share that app.
Most professional iOS developers use these kinds of services. They are totally commonplace and not against Apple’s terms in the slightest.
Build servers are absolutely fine.
Oh and up until 2019 apple was forbidding any virtualization of macOS in its EULA, there certainly were no free cloud build servers for iOS since relatively recently.
There definitely were. Bitrise had a free plan back in 2014 and they weren’t the only ones.
https://web.archive.org/web/20141103031325/http://www.bitris...
Are you an iOS developer? Because you are repeatedly taking what is considered run of the mill by iOS developers as if it were some outlandish concept you’ve never heard of before. Build servers – yes, with free tiers – have been commonplace for iOS apps for at least a decade.
NOBODY DEVELOPS iOS APPS BY ONLY BUILDING IN THE CLOUD. NEITHER PROFESSIONALS NOR HOBBYISTS. NOBODY ON EARTH. Every iOS developer has a mac, because it's impossible to develop when you can only build 200 times per month (per your link). Yes, professional developers run some CI in the cloud, nobody cares.
> It's just nonsensical to use a device that dictates what you can install on it. Well, Androids don't come with root permissions either ( you should be able to get it easily if you want imo ) but at least you can install any app, even just create your own.
I’m approaching this in the context of side loading (the “you can install any app” part). Other people in the thread have as well:
> If we're getting technical you don't need to jailbreak to sideload on iOS either. AltStore automates the tedium but you can side load just fine on iOS too (for now).
In case you are unaware, it’s somewhat popular to register Apple developer accounts to build and run apps that aren’t on the App Store. That’s what AltStore is all about.
If you don’t have a Mac, you can use a build server for this. Build servers are incredibly common and have been for many years. They haven’t just popped up in the last couple of years.
I see now that you aren’t talking about this at all; you are talking about developing apps. In that context, I agree. You wouldn’t normally use a service like that as a substitute for a development machine (although a very small number of people do actually do this!). But I wasn’t talking about that. I was talking about the side loading case.
Nevertheless, you don’t need “a multithousand dollar apple machine” at all, even for development. I believe the cheapest machine you can buy from Apple brand new that lets you develop and submit an app to the App Store is the 9th gen iPad at 329 USD. Or, if you insist upon a computer, the Mac mini at 599 USD. And of course you don’t have to buy new, so the actual cost of the machine you need is significantly lower than that.
Seriously??? I am not a mobile developer, but that statement is totally bullshit.
I regularly code for 20-60min between running a build.
I highly doubt I get anywhere close to 200 builds a month on all of my hobby projects combined. Obviously work is a different story, but that’s what paid plans are for.
This is getting silly.
I don't believe you. I believe that you probably left out some crucial detail, such as having to own a Mac first.
If they intentionally prevent a third party Xcode-compatible implementation from existing, that’s monopolistic behavior. If they don’t want to provide it themselves, it’s a rightful business choice and theirs to make, in my book.
If you think sales of macs are affected in a measurable way by the fact that xcode runs on it you are delusional.
I don't know where you get these rumors from honestly.
I’ve heard many, many times that free accounts have a short expiry. I thought it was seven days, and I’ve just checked, and I remembered the duration correctly.
I can’t find an official source, but people mention this limit practically everywhere the topic is discussed. Here’s one reference, Google can help you find many, many more:
https://stackoverflow.com/a/73014888/8427
> Without Official Apple Dev Account
> If you don't have an official Apple Dev Account provisioning will only last for 1 week. The app will expire every 7 days (or less in some cases -- depending upon the day the initial certificate was created).
> With Official Apple Dev Account
> You will be able to provision your app for up to 1 year.
Can you create a provisioning profile with an expiry more than one week into the future with a free account?