Pretty impressive. I was curious how they made the whole thing so I went to look at the source for the images. It's mostly in one 10000 line JS file which draws all the graphics onto <canvas> in JS, plus a bunch of WebGL that goes over my head. The code looks like
function draw_car(ctx, rot) {
ctx.save();
let sc = 0.04;
ctx.scale(sc, -sc);
ctx.lineWidth \*= 1 / sc;
ctx.translate(-286, -51);
ctx.beginPath();
ctx.moveTo(463.93652, 9.89137);
ctx.bezierCurveTo(462.12793, 6.72347, 461.22363, 3.5344, 461.22363, 0.32417);
ctx.bezierCurveTo(447.58911, -1.16177, 434.20691, 2.81333, 434.85754, 5.10777);
...
I wonder what their workflow was. Surely all those curves weren't programmed by hand?