But they also reserve the right not have to go into the office?
I don't view remote work as a right. It's a policy decision of the employer, same as it's a policy decision of the employer on what they work on, including GTA.
The janitors don't mind going in to the Rockstar office and their job is much less of a dream job.
I see no evidence of demanding overtime or crunching. The article eludes to the "fear" of return to crunch, but nothing other than speculation.
The only demand is to keep the remote work, nothing to do with hours or anything else.
I will say, it is entirely unfair for them to force workers to return who under the previous policy moved further away.
They are 7 years "overdue" from the previous release, but that means nothing by itself.
The last GTA game took the longest and would have seemed past due before release, but look at the level of depth it had. It's still the top game over a decade later.
Most importantly they never give a due date too early for this exact reason.
My point was, it takes a longer time each time and without seeing the level of gameplay you don't know whether it's mismanaged or simply an extensive game being developed.
You also don't know the percentage of their resources they put towards it. I'm sure maintaining and developing GTA Online took at least some resources.
Either way, I'm not going to shit on the one company that actually knows how to make full games.
Looking at you CD PROJEKT RED... (cyberpunk was a joke right?)
Also, rockstar did make an effort to cut back on crunch after red dead 2, so the result is longer timelines. R* going back to crunch probably feels like backsliding to employees.