Reply if you do have one, otherwise don't bother.
> they already deal with poor working conditions.
Incase you need to be reminded what you said.
Reply if you do have one, otherwise don't bother.
> they already deal with poor working conditions.
Incase you need to be reminded what you said.
"The human cost of Red Dead Redemption 2 According to the people who made it" - https://www.eurogamer.net/the-human-cost-of-red-dead-redempt...
"Dark side of working in the video game industry: 100-hour weeks and on-the-spot sackings" - https://www.ns-businesshub.com/business/working-conditions-i...
"This crunch culture is deeply intertwined with the lack of work-life balance at Rockstar Games. Many employees reported feeling pressured to prioritise work over personal life, leading to burnout and mental health issues. The expectation of long hours and constant availability fosters an environment where employees struggle to maintain a healthy balance between their professional and personal lives.
A former employee stated that they had “worked 80 hour weeks at Rockstar until [they] had a breakdown. If I hadn’t, my contract would have been terminated.”
"Rockstar's broken work ethics: Former employees detail mandatory long hours, unpaid overtime, and a culture of fear at studios behind Grand Theft Auto and Red Dead Redemption" - https://www.gamesindustry.biz/rockstars-broken-work-ethics
"poor working conditions" includes promising to support remote work and then reneging on that promise and forcing workers back into the office after they've moved away, an allegation _which is in the article that we are currently discussing_: "The IWGB also alleges Rockstar had insisted flexible work options would remain available in an employee-wide email that said: “This isn’t our first step to five days a week. No one wants to go back to the old way of working.” The IWGB went on to claim Rockstar management has so-far refused to engage with workers on the issue, and will “pull the plug” on remote access to technology on April 15."
i'm not going to quote the entire articles here. enjoy!
Everyone knows they changed their policy of crunch development after RD2
Currently they are not overworked and they aren't complaining about being overworked, the article just eluded to their fear of returning to it.