I've sat through a few game development tutorials - mostly Unity and Godot ones, because one day I'd love to create the game which puts the Monkey Island series to shame.
Upon witnessing how much work it is to actually get something to happen in a single scene, to get things to behave in a non-broken way using one of these engines, I'm not sure I'll ever have the patience to get there. I don't imagine having much of a problem coding the game logic (character says "Yes" door unlocks and becomes interactable etc) but having everything from the art style, scenes, sprites, and applying it all in a non-sucky, tasteful way? That's high art.
And yet game devs are inexplicably being fired like there's no tomorrow. No justice, I say. None whatsoever.