> The Amiga only displays one interlace field per 1/60th of a second -- that is to say that it is effectively 30fps in interlaced mode. It's only using a traditional 200 line output, just phase shifted for the second field. It's basically a hack.
That's how TV's worked back in the day, yes. It would have led to flicker when you had lots of sharp changes in image content across scanlines, but not otherwise. E.g. filling the whole screen with a solid color, or even a smooth color gradient, would've worked quite fine in interlace modes.
Unfortunately, this inherent limitation of interlaced display went unrecognized in the Amiga dev community - everyone would've known that interlaced screens tended to flicker a lot but most devs didn't know why, or how to properly work around the issue.