Screen Space Reflection
zznewclear13.github.io
zznewclear13.github.io
Couldn't resist
https://www.youtube.com/watch?v=g_tRYN6xdvc
Although sometimes it can have results that would better be described as chaotic
https://youtu.be/-nVw_q3yEA4?t=210
The PC version lacked all R2T effects. The developers went with "Chaotic Insane", and replaced the mirrors with a colored noise texture, adding a sign saying, "Your reflection is not available at this time --Management".
https://youtu.be/xuONTSKjfNE?t=259
On a related note, R2T was also used in a cutscene. A video broadcast used R2T on the Dreamcast, and on other versions they just flattened the character placed it inside the monitor, and tweaked the camera work to try to hide it.
Dreamcast version:
https://youtu.be/-nVw_q3yEA4?t=14
PC version:
Isn't it just a matter of properly calculating the camera position/frustum so that it is perspective-correct? Portal has the same issue[0] until you properly position the camera.
What makes reflections different?
[0] https://m.youtube.com/watch?v=NGeZCAi2bJs 2:50, 4:05, 5:06, 6:58
At least in games, they usually just take the rendered image, invert it, and then show it on the reflective surface, with some optional blurring added depending on the surface. It's extremely quick, though certainly has shortcomings.
Games have been doing SSR with ray marching for a decade at least [0]. Just inverting the image would only work on perfectly flat surfaces exactly aligned with the camera.