Just 17.2% of apps ever pass $1k/mo. Of those ~35% hit $5k/mo. 3.5% hit $10k/mo
techcrunch.com
techcrunch.com
[1] https://www.revenuecat.com/state-of-subscription-apps-2024/#...
Assuming you have many ideas/solutions, how would you choose an under served market category to target?
If there is no low hanging fruit left users must be very happy. Or too set in their ways or addicted. The app stores are not going to advertize their true user content metrics like countries do but rest assured app stores have that data and would move to a much more exploitative mode if they believed no new great apps are to come.
So my take is that it is actually very limited set of apps that are in this data.
Apps are a long tail market so it’s not surprising that so few make money. The cost to make an app can be the $99 fee to Apple.
It's not amazing, but... that doesn't sound too bad, right? You shouldn't drop everything and start an app development studio without a good buffer, lots of spare time, or a separate day job, but that's higher chances than people jumped on with many startups.
It feels great to say "You can't just slap a subscription on to your app or put up a paywall over every feature and expect to make bank" but of course this report is not the full story of every app business model.
And app devs are not all that dumb, if they have something with potential they will nurse it towards the best outcome. I'm sure a non insignifcant amount of subs are donation subscriptions set at a low yearly amount to set a better pace for ongoing feature development - devs that only want to work as hard as the potential extra cash permits them.