https://create.roblox.com/docs/tutorials/scripting/basic-scr... - make a mini game in Roblox
https://github.com/openresty/lua-nginx-module?tab=readme-ov-... - configure and extend NGINX
https://wezfurlong.org/wezterm/config/lua/general.html - make your terminal more useful (my personal config changes the tab color based on the process name - https://github.com/bbkane/dotfiles/blob/master/wezterm/dot-c...
https://m.youtube.com/watch?v=MQBr9hwf0BY - configure your text editor
for exemple, GdScript in Godot game engine would fall into the "embedded dynamic language" ?
redis exposes a Lua scripting interface if one wants to avoid latency of executing commands back & forth over network: https://redis.io/docs/interact/programmability/eval-intro
Over the last couple weeks I've been integrating gopher-lua (a Lua implementation in Go, which then plays nice with Go types & its GC) into PeerDB for scripting data transformations. It's been easy expose stuff like decimal types to the script. It allows a program to make itself extensible
https://github.com/snabbco/snabb
https://blogs.igalia.com/dpino/2017/11/13/snabb-network-tool...