> At any given time, most accounts are not playing, so the distribution shows a bias towards values just over a 100 Elo threshold
FYI, that graph only includes players who were active (played a game) this week.
FYI, that graph only includes players who were active (played a game) this week.
Basically I'm not sure why you're saying that leads to a bias toward "slightly above 100."
Ohh... unless you meant slightly above a multiple of 100. I see now. Because people stop playing when they hit a milestone, right.