Apple's Phil Schiller Works 80 Hours a Week Overseeing App Store
macrumors.com
macrumors.com
But stable state more than 60 burnout is within a month.
I think I frequently have days like that if I add my side projects as work on top of actual work. I wouldn't want to spend that time on actual work as of now though.
I usually don't eat for the first 12 hours and then at some point eat everything I have for the day all at once. Kind of intermittent fasting, but not intentionally or for those reasons.
I.e. if I am excited about a particular side project I would do that.
So really depends on whether the work is exciting enough. If it is, this would be easy. It is rare if you are working for someone else or specifically a large company though.
If it is truly interesting work then you wake up focus completely in it and all of sudden it is end of day. In that case it is a little bit like an addiction where you just always have to build this one thing more, delaying eating, sleep, etc.
For usual work I would maybe only consider it if I was paid 4x the usual hourly rate for it.
Edit: oh you must mean household chores, I was thinking about the App. That your wife was so pissed off she decided to cover the monitor your Slack was open on.
Even people who understand this rule / philosophy end up violating it if they're not careful.
... and with that I think I'm probably going to sign off for the day. It's late.
1 week of that is not that big a deal as long as it's not expected.
I'm the same, I like to work.
When I was a manager, I could "work" longer days because I didn't need to do ask much of the deep, focused work that I did as an IC.
I think a different view is; many of my none-IT acquaintances ‘work’ (in the definition you are looking at) maybe 1 hour a day, and get paid for 32-36 hours (never any overtime, ever, just exactly their contractual hours). But they would say they work 5-6 hours a day. They think I am crazy for working 8+.
Realistically, focused asset creating hours, I do 3-5 hours (usually early in the morning), but I easily spend 5 hours just chatting with my colleagues helping them and they me. Doesn’t burn me out for the past 30 years; it would do if I was forced 8 hour focused asset producing.
Same hours the people physically building their products are paid for in this case.
Whoever’s actually been in charge of the App Store and running it has been doing a terrible job for a long time. Unpredictable app review durations, unpredictable app review feedback, unpredictable and grossly wrong app rejections, not handling reports about really malicious apps (that either charge like tens or hundreds of dollars per week or violate App Store rules on privacy or do something else that’s bad)…the list is quite long.
Apple hasn’t invested as much as it should on the App Store. This leaves it with disgruntled app developers, disgruntled customers and disgruntled governments.
It seems like it’s a bit too late for Apple to salvage this situation. Years and years of neglect in the pursuit of profits is finally catching up. Without an overhaul of the entire team right from the top, this down slide is not going to be arrested (it’s questionable it could be even with an overhaul, because of Apple’s thinking process and blind spots).
As far as I know, that would be Ann Thai, product director for App Store and Apple Arcade.
In this case - the App store is a case in point. It is a financial success despite, not because of its’ management, and the many myriad of ills that beset the App store (and have been for a very long time) clearly show this to be the case.