"how much stuff is dictated simply by convention"
Hm, like what?
Hm, like what?
Calling conventions (argument passing protocols) are designed to be efficient for a particular CPU architecture. Scheduling algorithms try to make the best use of all resources while still meeting other performance criteria (e.g. firing events at roughly the right time). Register allocators are usually trying to produce the fastest code possible. And there are arguments both for and against big and little endianness, but I don't remember what they are. :-)