In practice when playing online however, you won't know what track is about to be played, and so the meta right now prioritises mini-turbo stat much higher than speed. Having a high mini-turbo can also overcome the lack of speed by performing additional mini-turbos even on straight sections. Also when playing online you also will be hit by items a lot and need to try dodge other items being thrown at you, and for that having higher acceleration helps too.
Weirdly, this has a huge impact on the game, and it's also not mentioned anywhere. To find it out, you have to go to mariowiki and look up the part statistics. The kart that looks like a boat has great water statistics. That makes sense, but without even documenting that water speed exists, it's mostly just an in-joke by the developers. Why did they do this?
For my part, I got the best rank in single player on all pre-DLC tracks with only toad and the default kart, so it's a part of the game you can entirely ignore if you're not competing against other humans.
Bagging means purposefully being far from first to get good items which allow you to come back hard.
[1] https://www.mariokartcentral.com/ [2] https://www.mk8dx-lounge.com/
How many players are making a living competing mario karts?
Taking part in competitions with prize money doesn't make you a professionnal player. When I was a road racing cyclist in the upper amateur echelon I was making a decent amount of money in finish prizes, was sponsored, was given a high end bike, clothing and enough tires to last a season, and the mechanic wouldn't charge me for his work, all non local travels were paid. Yet I wasn't a professionnal cyclist as I didn't have a salary nor would I have made enough yearly money to support a family and leave a job.
So what are the highest, median and average income of those so called 'Mario Kart pros"?