If it were that easy, we'd have had a wine pendant for Xbox binaries 20 years ago. Cxbx is pretty much the wine approach to Xbox emulation and it's far from perfect.
OFC it was an "IBM PC". Some people could run ReactOS on it.
Gate A20 begs to differ.
.... well in hindsight that might've been a smart thing to do :o)
So no, in this case Xemu runs the original Xbox kernel. This is why it's more compatible and generally much more robust than cxbx in terms of game support.
There are a lot of challenges with doing HLE for Xbox. While there is a kernel, its HAL is very low-level. Games are statically linked against the entire stack of DLLs that you'd usually find in Windows (the Xbox SDK), and depending on when they were released, can have one of about a gazillion versions of the Xbox SDK in them. So doing HLE is a matter of finding and hooking an enormous number of SDK functions, but also keeping up with the plethora of minor changes which were made constantly through the life of the console. Emulating the kernel doesn't get you very far, because it still provides low-level interfaces to (for example) manipulating GPU state, so you end up having to implement the GPU hardware in LLE anyway.
https://xemu.app/docs/required-files/
The CPU in the Xbox was literally an off-the-shelf Intel processor (some crazy people even soldered in faster CPUs that were never meant for the Xbox) but as I understand it the GPU is weird, and that's where most of the difficulty with emulation comes from. It's a unique mashup of GeForce 2 and GeForce 3 IP that was never used anywhere else, so the existing efforts to reverse engineer GF2 and GF3 for Linux drivers were of limited use.
I've built a near-period correct PC with a later and faster CPU (Tualatin at 1.0GHz vs Xbox's Coppermine at 700MHz), more RAM (512MB), faster GPU (GF4 Ti4400), but it still can't achieve the raw memory and GPU bandwidth the Xbox had.
If you were brave enough to replace a BGA chip you could upgrade the CPU as well, the stock one was an off-the-shelf 733mhz Pentium which happened to have a 1.4ghz counterpart, and surprisingly swapping the CPU out for the faster one mostly just worked. The faster chips were electrically compatible, but Intel only packaged those as socketed desktop parts, so people designed these wacky interposer boards to re-route the pins to the correct places on the Xboxes BGA footprint.
[1]-https://www.theverge.com/2020/5/21/21265995/xbox-source-code...