And spectating 8v8+ with tens of thousands of units is something else.
It's unfortunate that large scale RTS isn't a more popular genre.
Instead it's all Fortnite/CoD/WoW
There are some really good casts of 40 vs 40 players or more!
Here's a recent 25 vs 25: https://www.youtube.com/watch?v=btnU_IPWPmY
My cousin was a tester for Cavedog in the late 90s and gave us a copy before it was big. I still have some CDs!
Love to see Beyond All Reason continuing the spirit.
That said, there's still some RTS games in the indie space / on Steam, like Homeworld: Deserts of something. But that one was ultimately disappointing overall.
It's hard for anyone to do a better Starcraft because it's a UI game based in technology of the time. We aren't going to get better at traditional computer screens with a fixed aspect ratio and a mouse. That is Stracraft.
Also, you mentioned Homeworld, and Homeworld 3 will be out in a few months.
Only 2 sides, no unique Experimental units, etc.
That being said, it's a great FOSS game and really captures the genre feel of epic scale.
And there are the direct TA mods...Balanced Annihilation and TA: Escalation
To be clear, I'm not arguing against clear silhouettes, but the general unit design. The robots often just look wacky. Like the sumo thing is this lumbering trashcan that could as well be accompanied by a tuba soundtrack.
I personally prefer Zero-K (flatter tech tree, territory can be more important), but both are great games.
Zero-K from what I know has overdrive fusions, which isn't really exponential in the same sense.
In the end, both are great games.
Also, when the games do last a while, it is truly amazing to watch. [1]