> If you wanted to support a game up to the integer 10 you would need 10 posts with lengths from 1 to 10 units, and 10 post holes.
You’d also need a way to represent the order of the posts (the game is about a list of integers, not a set, so you can’t move from [4,5,6] to [10,5], for example)
I think a halfway decent visualization is one where you have n different cylinders of lengths 1 through n and a gutter of length of the sum of the numbers you start with (in the [4,5,6] example that would be 15). Next, place the cylinders for the starting position in the gutter in the order given, so that it completely fills it. Keep the others elsewhere.
Allowed moves then are:
- replace two cylinders that are side by side in the gutter by one of the sum of their lengths that you have available.
- replace a cylinder in the gutter by two available cylinders that together have the same length.
I think this way to visualize the game also might lead to a physical construction, but I don’t see on yet.