The reality of the matter is, the more you scale and stretch, the less you actually design for any given sized platform.
Compare a Galaxy Note to a Droid Razr. They have different sizes, dimensions, pixel densities and various other factors. The UI doesn't just 'stretch' and fix all that. It stretches and looks terrible, feels too large or too small on some devices, and makes fonts et al a mess.
Then throw in a Galaxy Tab, a Kindle, and a more tablet/phone 'tweeners'. Its a total mess. Then throw in operating system versioning and various hardware support and you see why many developers build for iOS first, then consider an Android app.
Edit: I support roughly 200 apps multiplied across all platforms on 20+ app stores. (Roughly 1000 app builds). I see more problems that your average developer sees.