> Is 450gb really that big enough? Games are individually often close to a hundred gb, and I'd assume the source code has more things.
Raw assets like textures, I'd guess? These often get downscaled and compressed as part of build.
Raw assets like textures, I'd guess? These often get downscaled and compressed as part of build.
The only scenario I can think of is games supporting surround sound which can't afford the extra cycles of decompression.
PC gamers (especially those with SSDs) were puzzled to find out that Titanfall had a gargantuan 48 GB file size, despite the lack of a single player campaign and the fact that it was running on a modified source engine. Some digging around in the files revealed that a huge portion of that size was due to a whopping 35 GB of completely uncompressed audio. Respawn has now explained that the reason the audio was not compressed was so they could dedicate more system resources to running the game, and less to unpacking audio files.
...
He did, however, admit that most PC gamers probably wouldn’t even notice the difference. “On a higher PC it wouldn’t be an issue. On a medium or moderate PC, it wouldn’t be an issue, it’s that on a two-core [machine] with where our min spec is, we couldn’t dedicate those resources to audio.”
[0] https://www.escapistmagazine.com/titanfall-dev-explains-the-...