The OpenBSD folks have some good ideas against these issues, although they are targeted at things like ROP exploits. E.g. pledge, which disables certain syscalls, and immutable memory maps (https://marc.info/?l=openbsd-tech&m=166203784715942).
A really scary version of the xz backdoor is if it had an entire implementation of openssh in its own ctor function. Then it wouldn't even need to interpose anything. It's way harder to get rid of ctors.
Your code doesn't start doing those things without notice due to external interference.
But a linker will add them, on your behalf, without raising any flags.
Also, as u/singron notes, a debugger can do to a statically linked executable everything that TFA's unicorns.so can do. Static linking only makes that a wee bit harder, not that much harder, and recall that once a unicorns executable is published then the fact that static linking made it harder up to that time becomes completely irrelevant.
You can't have a windows program that doesn't have some way to import API functions. System call numbers are shuffled with every version change of Windows.
Personally, I really want to go the other way around, with microkernel-like userspace services. That way everybody can drop the pretense that the software author did any verification on his dependencies, and we can add real access controls to the ABI.
But yeah, the current situation is close to the worst possible one. It would improve if we change things on any direction at all.
Yes! This requires very small protocols. Indeed, systemd has such a tiny protocol, and sshd did not need to link to libsystemd to use that protocol, but linking with libsystemd was what Debian had chosen to do.
And the systemd protocol is made in a way completely unfit for using everywhere. (Not by systemd's fault.)
If you built your binary statically against the compromised version of xz, you'd still suffer wouldn't you? Or did it depend on dynamic linking in some way? I'm not really that familiar with the mechanism it used, so sorry if that's a basic question.
So, eg an entire distro built statically would still have been fully compromised. And without dynamic libs, you wouldn't be able to just update the single lib, you'd have to update everything. So to the extent your own software is statically linked, your own software may be fine (because you never picked up the new update) but you are still vulnerable if the statically linked system had the bad lib linked in.
See this related talk from NixOS 2022: https://www.youtube.com/watch?v=HZKFe4mCkr4
Slightly more detectable, but not by much.
1. Patching known holes after the fact is just an arm's race that will never end. Better to do secure foundations. But that leads to 2:
2. We can probably build a software environment that is a lot more secure than what we have now, but no one could afford to pay for building it, and possibly no one could afford the operating costs to use it.
Dynamic linking also leads to better CPU cache utilization and thus higher performance; provided if multiple applications are actually utilizing the dynamically linked library. While RAM is somewhat abundant these days, L1/L2/L3 cache on your CPU most definitely isn't.
Application startup times are also of higher performance when part of the code is already in memory.
EDIT: Let me elaborate a bit on what I mean by "benefiting greatly" with a real world example.
I have a system with around 300 tenants with a minimum of 500 PHP processes online at any given time. A single PHP process is able to load 70MB worth of dynamically linked libraries (PHP extensions) if so chosen by the tenant. I'll just skip libc and other such libraries to give static linking a chance.
With dynamic linking, the maximum memory requirement is 70MB for said extensions.
With static linking, the maximum memory requirement is 35GB for said extensions.
Dynamic linking thus leads to 99,8% cost saving on memory usage. Bear in mind this is at minimum load: static linking requirements will scale linearly with load.
Not to even get started on the performance benefits this brings...
If the former is the case, in a world where dynamic linking wasn't "the way things were done", you'd just just statically link them all into the PHP interpreters binary, and then only run the code to actually start them for the users that want them. Linux shares memory between the different instances of the same executable the same way it does between different instances of a shared library, there should be no difference in cost. Today, I doubt php supports this, particularly the "only run the code to actually start them" part, but in principle it's a lot simpler than dynamic linking to do that.
If the latter is the case, how are you getting any savings today?
These extensions are standard PHP extensions, so they are the same for each process and user. Extensions like MySQL driver, Postgres driver, ImageMagick bindings and such.
You are correct that no savings would be possible if these were different across each user.
Then with static linking, the maximum memory requirement is 70MB for said extensions (statically linked into the PHP executable).
I tested this on the machine with a static executable I compiled it looks to me that memory is not shared when statically linked. I thought the point of dynamic linking anyways was to save memory by sharing it (and disk space, though these days we have more than enough for executable code).
Though it could be just that I misunderstand the output of smaps_rollup.
In your case, yes, there is (almost [1]) no difference at all.
If you have 500 different PHP binaries (say, different version of PHP) with same set of extension `.so`-s shared between them (is this even possible?? but let's assume it is), then your example works.
[1] Almost, because if you also linked libc statically (not recommended as glibc is specifically designed to be hostile to static linking), you can't share libc with other processes (e.g. nginx, systemd, etc) so you need ~2MB more memory, this is still paid only once, not multiplied by how many php binary you run, though.
This is going to sound a little weird, but if the filesystem did chunked content-aware deduplication, and if the linker knew about this and wrote out compilation units on chunk boundaries... then you could statically compile everything on the system and yet, all different binaries that have libc.a, libm.a, openssl.a etc statically linked would share the same storage and thus the same page cache.
In the example of 500 different PHP versions, if the changes were very minor (as a contrived example, a change in version.c that puts the user's username in the version string), version.c would compile to a different version.o for each user, but main.c/main.o could be identical, and then the magic dedup-aware linker mentioned above writes seven and a half disk chunks' worth of the compiled code from main.o (but those are identical to the chunks written previously, so they don't actually cause writes), one mostly-empty disk chunk for the code from version.o (which will be different than any other chunk, so you'll have 500 disk chunks each with a different version of version.o).
If the changes were more major (say, the tip of main on [0] and the 499 previous versions), there would be less sharing, but still probably quite a lot. There's also wasted space like the ends of all the version.o chunks; if a chunk is 64kB then there's probably a fair amount of wasted space and maybe the whole experiment doesn't net you anything.
Of course, under this kind of system you'd have to recompile the world when you update a core library like libc.
edit: oh man there's tons of fun stuff happening in this area already and has been for years! nix is chunking NARs as of [0] (though I haven't found anything yet about linkers being made to chunk them better for dedup ahead of time, or about re-linkers that do this with already-linked binaries, but maybe their implementation of FastCDC can do it!?). this is so cool!
[0] https://discourse.nixos.org/t/introducing-attic-a-self-hosta...
On MacOS, I do like that the UI libraries for all applications are shipped with the OS. When the OS updates, the UI for all installed programs updates to include the new look and feel. Apple can also update them to change the way that applications render to the screen.
These libraries are quite large, and they probably shouldn't be shipped with every application. If they were, it would make it a lot harder to compile an app to work with multiple versions of macos. Apps would probably break a lot more when the OS updates.
For shell scripts and such, I agree and I'd be happier if everything was statically linked.
My biggest criticism of dynamic linking is how ridiculous the situation is on debian and similar OSes. Imagine if I make some software with rust (or javascript or python or something). My software might pull in 20-100 dependencies from cargo, npm, pip, etc. If I want my software to appear in apt, the debian maintainers insist on adding a mirror of all of those dependencies into apt. So apt sort of maintains a crappy, out of date mirror of a bunch of other language-specific package managers. And as far as I know, they do this work by hand - adding misery to misery.
Nobody wants that. Least of all the software developers - who will get bug reports for their own software compiled with mysteriously out-of-date dependencies that they aren't testing themselves. Its horrible.
If you throw a nodejs or python package in apt, you can either include all of its js / python dependencies in the package itself or make separate apt packages for each of the projects dependencies and have the apt package depend on those packages. The difference is pretty similar to static / dynamic linking. Including the dependencies gives the package author explicit control over the versions of all your dependencies. But depending on external apt packages means you can install security updates to shared libraries system wide. (Think log4j or xz). And as I understand it, that is what Debian prefers.
In JavaScript projects it’s even become common practice to use a bundler to “compile” server side JavaScript (with all your dependencies) into a single large unreadable .js file. Doing that can reduce memory usage and dramatically improve startup time. The bundled code usually has dead code elimination. It’s more or less identical to static linking - except the resulting artifact is another JavaScript file.