Apple might have a valid court case if they are forced to provide a service for free if it's costing them something. European Union is walking a very tight line and the fact that there is no European company declared as a gatekeeper might lead to some concerns.
The materials that are freely available to anyone on the Internet? Besides, if you develop for alternative stores, you still need to pay the $99/year fee.
> the push notification system
How much does running that system cost for the average app? Is Apple willing to allow alternative push notification systems?
However, we cannot simply force private companies to provide services that costs them money. They are also under no obligation to implement any other continuous communication system to devices on their platform. It is their platform, with good and bad.
Being free or open does not constitute that every valuable product or service Apple created are now in the public domain and nobody should be paying for them.
Ah, but we can.
> They are also under no obligation to implement any other continuous communication system to devices on their platform.
And yes, they are.
Just like how utility companies aren't allowed to shut off the water because someone stopped paying. They can choose to stop doing business if they do not agree with these laws.
Sure. Go ahead. /s
This is a really bad take.
People do not merely pay for the rearrangement of atoms into what ends up being their phone.
The software is critical and deserves all the money earned to make it happen. Apple still stands up all those servers, engineers, and operations for apps priced at $0 -- at min-cost to the developer (before you start: no, $99/year covers zilch; $99/year is a mode of spam prevention dev account creation).
It is unreasonable, nefarious, and even grand theft for anybody to make money on the phones and refuse to pay for the services that made it possible: the software engineering into Swift, Xcode, CoreOS, Darwin, FoundationDB, Data Centers, the engineers on on-call rotations, and who knows whatever else. All those things don't come for free. App developers who make money off the ecosystem should be held account to pay up.
You need to learn how much software & operational upkeep costs factor into those “44% gross profit margins”
or if they didn't provide all that tooling for you to make apps, they wouldn't be able to sell any phones because noone can make apps for them...
It is funny to see people on HN arguing against paying for software. Of course software should be paid for, unless you want everything included for free - which means outsourced to India.
If I buy a piece of hardware, I can do with it what I want. It's mine, I own it, and everything on it. Nonsensical "terms of service" be damned.
Should you have control of everything on your own hardware? I think yes, but that’s a different thing.
It’s a never-ending uphill battle against entropy and unless you do it, you’re guaranteeing major problems.
Nobody is entitled to dictate what _software_ should be on the device. If end-users have the right to _software_ then that right cannot be selectively applied in the case of phone or laptops: it should fairly applied in all cases: including your refrigerator. Why doesn’t the government compel Samsung to enable Spotify & third party App Stores on those devices?
In fact it still works on Android, Windows, Linux desktop, etc.
Why does the existence of a competing alternative need to force the company in question to adopt the alternative strategy?
Your original claim was that a device owner downloading an application from elsewhere somehow means that Apple could not afford to provide basic development tools. This is demonstrably false.
In any case, most of these outside apps have tended to be free, so if anything sideloading should reduce burden on their servers, which seemed to have been part of your concern.
“Afford to provide basic development tools” is a conniving way to put it. Forcing a company via legislation to fund, and develop tools is more like what’s happening.
What’s happening here is a couple of greedy app developers want to skimp out on paying for the nitty gritty details of making a customer experience actually work.
So, yeah, pardon me for inaccurately categorizing them all as “server costs” — I definitely misused that word — but there’s no way in hell you can expect all of the other tech to come for free or even at a price that the _developers demand the tool maker to set_
All this litigation, back-and-forth is going to tarnish the user experience.
Microsoft: Onedrive, VS, VScode, C#, Visual Basic, .NET (upto and including core), windbg, MSVC, Windows, Windows app stores, etc
Google: Dart, Go, Android Studio, Android, Google Drive, Google Play store & services, etc
Apple: xcode, objective-c, cocoa, llvm, lldb etc all preexist the iphone as well
The facts are: 1. Device owners should be able to install programs onto their phone without any interference from Apple. 2. Apple allowing this will not significantly affect their ability to remain profitable. 3. Most smartphone devices (Android) already do allow this.
How did literally every OS before iOS manage to provide all of that for free, then? (Not counting game consoles, which always had a very similar distribution model, but importantly were often subsidized by their platform operator, and I hope nobody is claiming that iPhones are loss leaders for Apple.)
In my view, SDKs for third-party app development aren't premium/value-add services, they're a core OS functionality. Few people would be happy with an OS that can only run first-party apps.
The only things incurring costs to Apple scaling with the number and popularity of third-party apps that come to mind right now are malware protection and push notifications. If Apple really thinks that baking these into the device price would break their bank, I suppose they could always make an iCloud subscription mandatory for that type of service.
Sounds like you're proposing one of two possible business models: 1. Pay a fixed price for the device at time of purchase that includes costs for services used in the future 2. Subsidize the physical device in favor of pricing the services at a margin to recoup costs for the device
Blackberry for 1. or Amazon Fire Phone for 2.
Why force some other company (Apple) to bend to your will?
Because they exist in a stable world created by rules, governments and people, and ultimately we the people get to decide how they should behave.
Was today the day you learned about governments and laws?
For example when is the last time my customers paid for Ruby, Python, Linux, PostgreSQL? The list can be very long. Companies paid people to work on those technologies, they are not only free labor.
In the case of Apple, they developed those technologies to control the platform. They already got a very good return. It is fair to ask developers to pay for the Apple services they are using (cloud services, messaging?) but it would be even fairer not to force developers to use Apple technologies, starting with having to use Macs to write apps.
Well, those examples are cherry-picked; ergo, I present to you a picking my own cherries: Companies pay for MATLAB, Windows and MongoDB. I will concede this list not "very long". But length of lists shouldn't really matter here right? I mean, one example of MATLAB vs. Ruby/Python is good enough to make a point via counterexample.
The point I'm making is: It would be immensely unfair to expect developers to force MATLAB engineers to submit to whatever business model the devs want instead of the other way around. Companies that develop technologies own the right to price it however they please.
Competition in the free-market ensures companies do not employ price-gouging tactics.
There is no competition here, by Apple's design. You cannot publish an app to an iOS device, fully paid for by the user, if Apple doesn't want you to.
What did it take it the bad old days to actually get your app into consumer hands, a publisher and a retailer who if you were lucky decided to do a deal with you and then you were given a small percentage cut.
Their tooling is absolutely terrible by any modern standard, there's a reason why I'm using Flutter...
Devs target iOS because of its userbase and certainly not because of the quality of the dev environment
Why is it a yearly fee if it's supposed to prevent spam accounts?
I do not know. My hunch is because it's easy. All I know is: Twitter/X is facing a crisis of spammy accounts and their mitigation strategy has been to require new accounts to submit payment info for the X subscription service.