I'm surprised nobody has brought up Antichamber yet. It was an excellent game using a similar concept to create actual puzzles.
Come to think of it, long enough has probably passed that I might enjoy replaying it.
Come to think of it, long enough has probably passed that I might enjoy replaying it.
You take pictures to create portals to other parts of the level, but in any orientation/angle that you want.
The writing is too wordy though, which is an issue when translated - I've watched some Japanese streamers play it and the subtitles try to keep every single idea in there, making them so long they're a headache to read.