8:30 Pi = 3
9:30 Pi = e
10:30 Pi = Pi/2
11:15 Pi = 0.00001
12:00 Truth table of compiled and playable values
9:30 Pi = e
10:30 Pi = Pi/2
11:15 Pi = 0.00001
12:00 Truth table of compiled and playable values
My take away from the entire talk was, if you change pi, the walls move. But I still don't understand how they move and what changing pi is actually doing.
In essence, you're just mildly glitching the display. It doesn't really alter the map or the spatial relationship of items. You'd need more fundamental game engine changes to really implement a different geometry.