Very cool! The graphics are underwhelming but i bet the immersion is sublime!
Have you tried the analogue of "redirected walking"? I.e. the cart goes a partial circle but the user sees a full circle in VR?
Have you tried the analogue of "redirected walking"? I.e. the cart goes a partial circle but the user sees a full circle in VR?
I've been impressed with techniques like redirected walking. People are so clever! For this application, I think it would present some challenges when trying to add a second player, in terms of ensuring they don't collide in real life. However I can scale the players perceived speed with a simple multiplier, e.g., have them move 2 meters in the game for every 1 meter they move in real life.