We should just delegate LLMs to note taking and move on with something actually useful that we can devote human hours to. Like space exploration.
There is only so many Neutron Stars, Black Holes, Nebulas, Planets and Comets to study and after you have studying a few million, they all look the same. Once you've seen one supermassive black hole bend light and time, you've seen them all.
You will grow out of it....
> why is game dev worth devoting the massive amount of man hours and natural resources to?
GPUs were arguably made for games and now they'd enabled all kinds of non-game things.
I don't remember all the things that space exploration has brought but a quick search brings up this from JPL
https://d2pn8kiwq2w21t.cloudfront.net/original_images/infogr...