Thanks for bringing up the other points. I should add clarification on that in the post.
I had to pay for advertising because after 1-2 months there were still 0 players. I thought Roblox would push games to discovery with an algorithm, however this doesn’t seem to be the case.
Roblox provides analytics so I leaned into them to see if my changes were making a positive impact.
I had no intention of creating a hit game. It was just a way to have fun and see what happens. I really enjoyed the process and loved to see how many players had fun playing the game.