>How's your standard units solution going to work when the users consider their input units to be part of the data? Are you going to store their units alongside the converted units and convert them back whenever you want to display? If so, you've just replaced Matt's example problem with an identical problem.
That's kind of my point. The problem isn't primitives. The problem exists no matter what you do: you still need to do conversions based on the user's inputs and the program's output.
>How's your standard units solution going to work when the users consider their input units to be part of the data?
In which case, the user will be inputting the unit and the amount, and telling me what units they want to use as an output. Internally, once this is passed from the interface, you convert the unit to your standardized unit. Similarly, when printing it out, you convert it back to the user's selected unit. Again, this is simply calling the convert function when the data is initialized, and calling it again when it's printed.
OO does not magically solve this problem. If you're storing it in the user's selected type, then every time any function accesses the data, they're either going to have to code around the different types, or call convert() to get it into the type they want. So from a developer's perspective, this is the difference from 2 guaranteed conversions(at input and output time), versus conversions whenever the data is accessed, and at output time.
>And don't assume you can dictate units to your users, there are plenty of situations in which the users and their units are vastly more important than the programmer's time and ease.
Actually, as a developer, you DO dictate units to your users if you're doing anything more than just storing and regurgitating the data. If the user selects a salbartifast unit, then you absolutely need to know how it related to grams, BU, or whatever else you're using in order to use it in any of your calculations.