> The fanaticism of Rust programmers...
Honestly the endless criticism of Rust "fanatics" is far more tedious than anything Rust developers say. Rust is a fantastic language. Do you expect people not to talk about it?
> The fanaticism of Rust programmers...
Honestly the endless criticism of Rust "fanatics" is far more tedious than anything Rust developers say. Rust is a fantastic language. Do you expect people not to talk about it?
This is what I was going for, but I am a recent Rust convert and cannot help myself from gushing over Rust. Sorry!
We can agree to disagree. I am sick and tired of Rust people screaming at the top of the lungs in every possible place about how their language is great and want to rewrite everything in it.
So yes I expect people not to praise Rust in a Lua thread, it's completely off topic.
https://loglog.games/blog/leaving-rust-gamedev/#gui-situatio...
Rust is between 14 and 18 years old now. Depending on who you ask. [0]
If anything that's a testimony to what bmitc wrote.
> Rust's ecosystem is also very sporadic. It seems everyone jumped on board in the gold rush (and still do), reinvent the wheel in some package to lay claim, and then abandon it when its 70% there once they get bored and/or realize rust doesn't magically solve programming.
[0] https://en.wikipedia.org/wiki/Rust_(programming_language)#Hi...
Rust 1.0 was released 9 years ago (the language wasn't stable and hardly anyone used it before that). 9 years is a tiny amount of time to develop a Qt-level GUI toolkit.
Go 1.0 was released 12 years ago and it still doesn't have one.
I think you're vastly underestimating the enormity of the task.
I don't think folks wait for v1 to start GUI projects.
And regardless if we're talking specifically about GUI or not (original parent wasn't):
> ...reinvent the wheel in some package to lay claim, and then abandon it when its 70% there once they get bored...
I think Rust is too niche to appeal to the masses and the community suffers from a RiR syndrome that tends to produce less than high quality projects on average. Because delivering high quality v1s takes a lot of effort and sweat. It is not fun.