Yes - I want to maintain quality, even at the expense of flexibility. I would rather there were 1, 2 or 3 high quality paths through a RPG style game or quest than hundreds, thousands, or infinite ones that are 'meh'.
(edited to expand)
(edited to expand)
It might well result in less repetitive background chatter & stock comments from side characters without taking focus away from the primary content. Especially if those background characters could react a bit better to progression in the plot.