The advantage of human common sense over machine learning models — at least when it comes to role-playing games — is that we carry around a ton of this cultural information. A model trained only on NetHack — not on broader culture or folklore/fairytales/mythology/fantasy — is simply not going to be aware of this link between full moons and specific monsters becoming more dangerous. So if it’s developed a fairly naïve strategy of just fighting or avoiding everything in its path based on a model of relative strength then it’s going to be tripped up when an outside event (the phase of the moon) upends that model.