How many iphone users will pay 60 dollars for a game, like you can try and achieve on Steam or Switch? I feel like the iOS game market is pretty different.
More money is spent/made made on iOS gaming than on traditional PC gaming, even if the $60 up front model isn't something iOS users are willing to accept. I almost think they're right to tolerate mtx models btw. At least if games are f2p, companies aren't releasing them broken/unfinished.
Can't release unfinished/broken games, when what they're releasing are not games at all.