Even if Apple supported Vulkan that doesn't mean AAA games would be ported to Mac soon. AAA require beefy GPUs and Apple silicon isn't going to match Nvidia.
Even if Apple supported Vulkan that doesn't mean AAA games would be ported to Mac soon. AAA require beefy GPUs and Apple silicon isn't going to match Nvidia.
If AAA games sold only to those with desktops and high end graphics cards, PC gaming would have died a long time ago. Even today, many games run fine on Pascal era graphics cards, and they certainly run fine on mid range laptop versions of Nvidias 4050 & 4060.
Apples silicon can keep up with those, plus the simpler, less diverse hardware on Mac would probably lead to better optimisation if the market was big enough.
I'm not saying Vulkan is the only thing holding gaming from Apple computers, because I think the control Apple has over software distribution on Mac is also something that scares large publishers away from investing in the platform.
Hope springs eternal, but there's a reason we want Vulkan. Native gaming on Mac is awful; it is quite literally the worst gaming experience you can have between Linux and Windows, both of which can run DirectX games without issue. If we had functioning Vulkan drivers on Mac, we wouldn't be begging and grovelling for games to work; they just would, like on Steam Deck.