Has anyone actually tried to play Pitfall! lately? It is, like, a pretty bad and un-fun game, doesn’t hold up as well as pong or pac-man at all. I think it was impressive at the time because it was at the limit of what the system could do.
It seems like a counter example to the thesis of the piece IMO. I get the idea that constraints can become part of the design and you get interesting ideas. But in this case, Pitfall! just does it’s best to mitigate the constraints and becomes a worse version of every successor that was made after the limitations were cleared.
> We will only have settings that fit on one screen.
But, like, please don’t actually remove all the setting, that’s annoying.