That is one hell of a way to say “Linux sucks at fractional scaling and we’ve given up”
That is one hell of a way to say “Linux sucks at fractional scaling and we’ve given up”
If it works for you fine but you can't tell anyone with a straight face fractional scaling on Linux is flawless for everyone on all apps because it definitely isn't, proof being the dozens of users who will testify to this.
That's what people are saying. Please follow HN rules when making arguments and assume good faith instead of accusing everyone you disagree with of being wrong.
Apps aren't broken, the scaling is. Check How do KDE apps scale on Gnome?
The problem with non-integer scaling is the moment you run an app that has a custom UI element that thinks in pixels you start having to do ugly things.
There's a reason even Apple chose to implement their "Retina" displays by doubling the DPI compared to their predecessors. It makes backwards compatibility so much easier. All the system-provided UI elements can work at the new resolution while the custom elements get doubled unless they explicitly declare hiDPI support.
AFAIK if you use a non-Apple display on a Mac or set it to a non-standard scaling factor it's still implemented by using a virtual display resolution that's higher than the actual display resolution where legacy apps still get doubled and then the resulting image is scaled back down to the actual display which gets the best possible result at the cost of processor/GPU resources. Windows and Linux to my knowledge use "cheaper" but significantly uglier methods (also seen on Macs when using X11 apps).