Sid Meier's Civilization VII – Official Teaser Trailer
youtube.com
youtube.com
I used to love playing Civ on GeForce NOW, because I could have 16 AI civs and turns took less than a second. But then 2K games decided I shouldn’t be able to do that, even though I was playing a licensed copy I bought from them on Steam, because they didn’t like the computer I was using to run it. So they removed all their games from GeForce NOW (and NVidia complied for some reason, despite the service being a cloud computer where users can play their own licensed games). But they offered no alternative – there is no 2K cloud I can pay for. Then a few months later 2K pushed an update that broke the game on 2020 MacBook Pro despite working fine before, and blamed it on incompatible hardware.
You can even run modes on the iPad version like better trade screen etc, policy card yields, etc. Wish the map pins one worked too. It’s the one I miss the most Z
I have no clue how they can sell games that don’t even start and the App Store allows it.
Edit: looks like it was fixed in May 2024 including a reset of its App Store reviews? So you can sell a product that doesn’t work at all and Apple will flush all your bad reviews when you get it working? Nice.
You chose to install the update. Or did you at least learn to disable automatic updates?
Expect more details in future trailers
I heard that Gandhi is enriching uranium again, so I’ll still play.
(Rumsfeld or Cheney as an advisor, funny yet? Haha… you said Pentagon!)
Interested to see what people think of the new one.
My personal opinion is that even though the initial releases are a bit... empty, they introduce core mechanics that are (imho) fundamental improvements (e.g. no death stacks in Civ V, districts in Civ VI).
I don't think combat "realism" is something Civ strives for, you might be better suited playing Total War if you want to micro-manage battles and the composition of your forces (which is tonnes of fun and I enjoy).
But on the topic of realism, it's not exactly realistic for an area to hold an arbitrary number of troops.
No hate to Civ IV though. Baba Yetu.
I don't expect it to be a war simulation but it should at least be somewhat grounded in reality.
On D-Day the allies used 7,000 ships to land 130,000 on 5 beaches in a day. 850,000 troops and 150,000 vehicles within a few weeks. If they had more ships and troops to send, they would have used those too. I don't know what the upper limit would have been, but even the US, which was producing as much war material as the rest of the world combined, was not capable of producing troops or equipment that wouldn't fit on the battlefield.
So, yeah I will stick with IV for now :)
Will definitely try out VII when it comes out though, can't wait.
(I personally prefer 4, because I don’t like one-unit-per-tile and because I feel like 4 had the best mods)
My hope for Civ7 is that the advent of AI would bring about an overhaul to the whole diplomacy part. The ability to actually chat and negotiate in free language with AI players, would give a huge boost to the game IMHO