Will POV-Ray render faster if I buy the latest and fastest 3D videocard?
3D-cards are not designed for raytracing. They read polygon meshes and then scanline-render them. Scanline rendering has very little, if anything, to do with raytracing. 3D-cards can't calculate typical features of raytracing as reflections etc. The algorithms used in 3D-cards have nothing to do with raytracing.
Does POV-Ray support 3DNow for faster rendering? No, and most likely never will.
https://wiki.povray.org/content/Knowledgebase:Miscellaneous POV-Ray 3.7.0 (released 6 November 2013) is the current official version for all platforms.
There are significant internal changes in this version due to the introduction of SMP support.
https://www.povray.org/download/That's a rather old statement. Nvidia and Apple GPUs have hardware-accelerated raytracing now. But even without specific raytracing features, lots of renderers use GPU compute for some of the raytracing workflow.
I've merely quoted what the POX-Ray site has to say about it's own capabilities and beliefs at the time of writing.
For instance, the Cycles [1] engine in Blender.
If you're into ray tracing as a hobby you have to play with it at least once! Cycles does probabilistic rendering and can handle tricky things like caustics.
[1] https://www.cycles-renderer.org/
[2] https://docs.blender.org/manual/en/latest/render/cycles/gpu_...
(edit) : TIL there's also Luxcorerender, which is also an engine that can render using GPU. https://luxcorerender.org/heterogeneous-computing/