https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
With that said, I had no idea it could target JS and will need to look into that, thanks (V8 is surprisingly competent at number crunching if it can inline everything, otherwise still subject to harsh limitations of dynamic nature of JS).
Also, F#, building on top of .NET, has rich ecosystem and a set of its own async abstractions with all kinds of actor patterns being popular (within very small F# community that is). It’s fast, and so is its networking stack.
Why am I criticizing Gleam? Because we had two decades of programming languages built on slow foundations imposing strict performance ceiling. There is no reason for nice languages like Gleam to be slow, yet they are. I’m not sure why, maybe because of the myth of compiled languages requiring more effort and interpreted languages being more productive to write in?