I could see probabilistic cheese working as each grid square having an odds that the move will "work." Those odds stay the same the whole game. If you try to move from that square, the odds dictate whether you do your move or just lose it and skip your turn.
This would mean that certain squares become very valuable. A queen on a 95% square is much more powerful than a queen on a 40% square. But those squares may not may not be in useful positions. And the battles may be over who gets to put good pieces on those squares.