IMO this was a huge mistake. This is a completely new form factor, not an established market. You need people doing significant experimentation, and to be able to create compelling new experiences that your in-house staff haven't even dreamed of. It's fine if you have a user-friendly default, but there should be some way to opt into a professional mode that opens up more possibilities for novel experiences.
How Apple imagined that clunky form factor would be appealing to general consumers outside the most avid afluent fans is beyond me. If they wanted it to be a devkit they should have just market it and sold it at a masive discount directly to app developers unlocked with no strictions so they can experiment in finding that "killer app". Unfortunately Apple's way too corporate, proud and stuck up to think liberally like that.
Google didn't hide the fat that Glasses was mostly a devkit for tinkerers and pretend it was a ready-to-market product, and it served that purpose for that niche.
And it's gone, too. Gee, I wonder if there's a pattern here.
The issue is a hardware miniaturization one, I used think whoever creates the first real smart glasses is in an advantageous position, but the likes of Apple and Google can likely roll their own quickly once that time draws near. They already own the software stacks, which is really what you want to own. AR glasses will have dozens of comparable vendors when they break the wall down
After that, again, if only a single device has features that no other device has, what's this "open" going to do for you?
I mean the support is technically in the browser, not the VR headset - but still...
I'm not talking about VisionPro supporting OpenXR. I'm talking about OpenXR having the support for the sensors. If it has it, that's impressive since no other headset has the same sensors to the level of the VisionPro
I don't own one so I can't verify, but the linked Wikipedia article already makes me doubt it can, as safari isn't based on chromium.
I.e YouTube let's you watch immersive 3d 180° videos right in the browser (though very few are available on the platform, as almost nobody got VR headsets). There are also other smaller indie games.
Then maybe you shouldn't make assumptions about what is and isn't possible with VR and AR. OpenXR is literally ground-floor level stuff, if you follow VR in any capacity outside Apple marketing. Apple can cover stuff like this while also supporting unique features; they literally just did it with WebXR.
I haven't seen or heard of a single demo.
AVP is not a general purpose device in the way the iPhone was. The viability of apps for this market is nowhere near proven.