Conway's Game of Life for curved surfaces (2012)
0fps.net
0fps.net
> If you want to try out SmoothLife yourself in your browser, I made a few jsFiddles which illustrate the basic principle. Here is a Fourier based implementation that follows the discussion in this article pretty closely: http://jsfiddle.net/mikola/aj2vq/
> I also made a second WebGL/GPU based implementation that uses a discretization similar to that proposed in Rafler’s original paper: http://jsfiddle.net/mikola/2jenR/
The jsfiddles seem to still be alive, but the "Run" button doesn't work for me. Anyone have any luck with them?
My best attempt was setting numeric="https://unpkg.com/numeric" in the "Framework <script> attribute" dialog but that did nothing.
EDIT: fixed it by copypasting the numeric.rep code from https://gist.github.com/ftrotter/5605853#file-numeric-1-2-4-... with 'var numeric = {}' in front of it near the top of the JS file
"Resources" in the left side menu
webgl implementation of SmoothLife from the comments section of the YouTube video linked in this article
Conway’s Game of Life for Curved Surfaces - Part 1 - https://news.ycombinator.com/item?id=4808071 - Nov 2012 (1 comment)